"I hope this can bring you comfort in when the night is coldest." The Woodchild to Benjamin Frost.

The Inheritance is a magical Artifact created by The Woodchild for Benjamin Frost, as a keepsake of his late father, Hector Frost. It was given to him in sorrow and understanding towards the death of a father.


The Inheritance resembles a wooden cameo of Hector Frost, able to be fit into the locket in which the other cameos are kept. The wood is made of ash and the image of Hector is as he was in his final days.


While you are wearing The Inheritance, you gain the following benefits:

  • Any object you are touching that is made of wood is considered a weapon in which you are proficient. If the object is not a weapon, than it will be treated as the closest applicable weapon (e.g. a wooden beer stein would be considered a club) and though it is improvised, you remain proficient.
  • The wooden weapons used this way deal an additional damage die of its type (e.g. a wooden longsword would deal 2d8 slashing damage instead of 1d8 slashing damage, and a wooden maul would deal 3d6 bludgeoning damage instead of 2d6 bludgeoning damage).
  • Any wooden objects affected by The Inheritance magically increase in durability.
  • The damage caused by any wooden weapons affected by The Inheritance count as magical for the purpose of overcoming resistance to non-magical attacks.


  • The Inheritance, along with The Promise and The Favor, carry the themes of loved ones and loss. The Inheritance specifically represents the theme of continuing the legacy of those you've lost, guided by their memory.

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